Chill Town Download

Chill Town

Free on PC & Mac

Alpha · available now

NewCannon event & more

Free · Windows 10 / 11, 64-bit · macOS 12+ · 3 GB down, 7 GB on disk

Updates:

A player flying through a Cannon Blast ring over the bay

What’s new in v0.1.96

October 1, 2026

Read all 39 changesClose the notes

Gameplay

  • New event: CANNON BLAST. Cannons rise out of the north beach: climb in, aim, and fire yourself at rafts and rings across the bay.
    • Land on rafts for points; the moving bonus rafts multiply them by 2, 3 or 8. Rings, golden rings, two moving bonus rings and beach balls score on the way, and a ring plus a raft in one shot is a COMBO.
    • Press Space as you touch down to STICK IT (a PERFECT pays most). Three cannons firing within a second each score a BROADSIDE, and the last 30 seconds score double.
    • Your best shot on each target counts, and your best five make your score. Press G on the beach to watch someone else’s flight.
    • The winner’s name goes up in lights over the bay, and your points turn into Chill Points.
  • Events come round more often: the Balloon Hunt, the Boat Race and Cannon Blast take turns, each starting 15 minutes after the last one ends.
  • A shorter wait at the start of an event: the balloons, the cannons and the race sign-up appear 30 seconds before it begins (they used to sit there for over a minute).
  • New collectible set: Postcards from Chill Town. Nine cards float around town and the two islands; each flips over to show a note.
  • Players and parked bikes are solid: you bump into them instead of walking through, and you can stand on heads, bike seats and boat decks, and jump off them.
  • Ride a boat’s deck: stand on a moving boat and it carries you along, for everyone to see; a hard turn or a crash throws you off.
  • Shark bites are fairer and clearer: you’re bitten only when the jaws actually reach you (dodging works), a whoosh (and an arrow, if it’s off-screen) warns you of a lunge, and a bite hits with a red flash, a heavy thud and a camera jolt (you can turn the jolt off in Settings > Controls). A bite takes 35 health.
  • Your health bar shows every hit: the amount lost pops up on a tag, and drowning shows a running total.
  • Photo mode has clickable buttons (capture, crop, names, exit), and players’ names, tier badges and chat bubbles now show in your photos, yours included (N hides them).
  • A muted-mic icon shows above muted players, and joining the town muted reminds you that V unmutes.
  • The Town Board has three lists: all-time earners (the top 50), this month’s earners and the top holders (the top 20 each), side by side and scrollable, players only (no staff or test accounts). It updates every couple of seconds while you watch it.
  • Event rewards are paid when the event ends, and race rewards only for a real finishing place.
  • The buy horn plays at most once every 10 minutes per buyer (a bigger buy still plays).

Vehicles

  • Shared bikes and boats are much steadier: parked ones stay put for everyone, with no more jumping, floating, sinking or invisible bumpers; only one player can grab a vehicle at a time; and a vehicle whose rider drops out coasts to a stop.
  • The red and blue motorbikes now seat you properly, hands on the grips and feet on the pegs.

Controls & UI

  • New: mouse sensitivity (Settings > Controls), for every camera: on foot, on vehicles, aiming the slingshot and in photo mode.
  • Display names are now 3-12 characters, so they fit the health bar; existing names keep working.
  • Coins, points, holdings and your tier show “—” until they load (never a false 0 or Tourist), and the counters show your real balance right away instead of counting up from zero.
  • The slingshot’s reticle-style key (R) is gone; the style you picked stays.

Connection & sign-in

  • Automatic reconnect: a dropped connection brings up a RECONNECTING card that gets you back in by itself, and a freeze of up to 30 seconds keeps your place; past 30 seconds, CONNECTION LOST tells you what happened.
  • Stay signed in: a dropped connection, an idle kick or an update no longer signs you out, Remember me lasts 90 days (it was 30), and Sign Out only signs out this computer.
  • No more stuck screens: if something fails while the game starts, connects or spawns your character, it retries or tells you and offers Try Again or Quit, instead of an endless black or blue screen.
  • Balances, wallets, profiles and block lists retry by themselves after a network hiccup (your balance also catches up after a reconnect), and purchases and claims are never applied twice.
  • Update checks run before sign-in, fall back to a second server when chilltown.net is down, and show the update card as soon as an update is required.

Safety & privacy

  • Updated Terms of Service and Privacy Notice (effective October 1, 2026): how long data is kept, who handles it and which law applies. You’ll accept them once.
  • Wallet sign-in and linking are stricter, and sign-in is protected against request floods. (Already live.)
  • Blocks and your mic are respected from the start: voice and chat wait for your block list, your saved mute and push-to-talk apply before you join voice, and blocking or unblocking takes effect at once.
  • Less personal data is kept: logs hold only shortened ids and partial wallet addresses, a deleted account’s currency history is anonymised, and chat reports are deleted after 24 months.
  • Unlinking all your wallets removes your tier badge and your Top Holders place right away. (Already live.)

Bug fixes

  • The loading screen no longer cuts its sounds short: the start screen fades in once they’ve finished.
  • Walking under a balloon in the Balloon Hunt no longer pops it.
  • Joining the town is quieter: doors no longer swing open with a creak, and boats no longer rev their engines as you arrive.
  • Getting thrown off a bike or boat no longer leaves you stuck in the sitting pose.
  • Open double doors no longer have an invisible post between them.
  • A mountain south of town is solid now (its two tiki masks moved to the West Island), and two misplaced rocks at the boat-race island are fixed.
  • Purchases, digs, pickups and reward claims can no longer end up half-done after a dropped connection.
  • Switching accounts no longer shows the previous account’s balance, holdings or wallets.
  • Dying no longer puts a boat or bike you just left into slow motion on everyone’s screen.

Performance

  • Smoother play: less work every frame for fewer small hitches on slower computers, and a refreshed shader warm-up on Windows and Mac for fewer first-time stutters.